Review: Razer Panthera arcade stick (PlayStation 4, PlayStation 3, PC)
Commonly known more for its gaming-focused PC peripherals and the communities that use them, Razer's attention to the fighting game community has been intriguing. Along with sponsoring players such as Infiltration, Fuudo and Xian, the company made arcade sticks to compete with Mad Catz, Qanba and Hori. With models for the Xbox 360 and Xbox One, the Atrox series had features ahead of its time all housed in a slick body design. Even with cool features, Razer faced a situation where it had to deal with criticism. Events such as EVO 2015, where Momochi's Atrox stick was suddenly disabled on the eve of his Ultra Street Fighter IV victory, became a controversial topic in the community. Technical issues would also surface in future events giving more people reason to heckle Razer. The company also had to adapt to the current FGC competitive climate. With a majority of fighting games being commonly available on the PlayStation 4, the manufacturer began work on a stick for that platform. Given another chance, Razer's new model—Panthera—doesn't deviate too much from its prdecessors while still making sure the stick is ready for a new generation. While the consistency is nice, the continuations—as well the smaller changes and additions—aren't always for the best.